s

 

Papillon
multimediale Lernwelten
Hybrid Learning
l Introduction l

Table of Contents

Innovation – The way to new media

  • Internet and school reality
  • Self-motivated learning
  • Hermeneutic competency
  • Learning as an interactive experience
  • “Edutainment” – Learning through fun
  • Interlinked worlds

Tradition – Preserving cultural roots

  • Competence to make moral judgements
  • Emotional intelligence
  • Fascination learning
  • What is the difference between good and evil?
  • The desire for security in a family

Results of a study

Media project in actual practice

  • Testing the model project in instruction
  • References